1.0.2 changelog
Fantasy Cube Sim » Devlog
- Fixed an instance where the upgrade button remaining grayed out after being fully repaired
- Fixed an issue that was causing various errors when changing scenes
- Applicable buildings now show their gold and how much they generate (except the palace)
- Increased hitpoints for houses
- Increased income delta on market upgrades
- Fixed an issue where replacement tax collectors often refused to work
- Added a button for detailed unit descriptions (content is WIP)
- Houses and ranger camps can be moved for a fee
- Prevent units from leaving the map
- Moving the cursor near the screen border will now move the camera when maximized or fullscreen
- Escape now toggles the exit menu
- Prioritize buying healing potions over long-distance tasks
- Guards and peasants no longer carry gold
- Rangers will now explore every pixel of the map
- Significant performance improvement for late-game hoards
- Fix building preview changing color based on the wrong cost value
- Gray out the recruit button while the building is under construction rather than hiding it altogether
Files
fantasy_cube_sim-1.0.2-linux64.tar.xz 12 MB
Aug 09, 2022
fantasy_cube_sim-1.0.2-windows64.zip 15 MB
Aug 09, 2022
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Fantasy Cube Sim
Rectangular kingdom management sim
Status | In development |
Author | organicpencil |
Genre | Strategy, Simulation |
Tags | Fantasy, Godot, Indie, Low-poly, Singleplayer |
More posts
- macOS now supportedAug 22, 2022
- 1.0.3 changelogAug 11, 2022
- 1.0.1 changelogAug 08, 2022
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